| 1.0 |
GENERAL |
| 1.1 |
The OWNER of the Prehistoric Football League (PFL) is John Kaneshiro. The OWNER shall
maintain all money collected, distribute winnings at the completion of the
season and shall be the final arbitrator of disputes that are unresolved
by the COMMISSIONER. |
| 1.2 |
The PFL COMMISSIONER is Brian Powell. The COMMISSIONER
shall process weekly lineups, report scoring, track trading, and keep track
of each team's standings and cumulative points throughout the season.
The COMMISSIONER will not be required to pay a franchise fee.
|
1.3
|
The league will consist of sixteen (16)
Franchise Teams. The offer to purchase a Franchise Team will be by
invitation only. Individuals who receive an offer to purchase a
Franchise Team, pay the Franchise fee, and complete the Franchise
Application form will become the GENERAL MANAGER of their Franchise
Team.
|
1.4
|
Prior to the start of the season, the OWNER and
the COMMISSIONER shall
form an INVITATION COMMITTEE to develop a list of potential
GENERAL MANAGERS for the upcoming season. This Invitation List
shall include persons who, in the opinion of the OWNER
and COMMISSIONER, will be active participants for the duration of the
season and foster a positive attitude for the benefit of the league.
At the sole discretion of the INVITATION COMMITTEE, returning GENERAL
MANAGERS may be given priority over other individuals, but only if the
persons meet the invitation criteria. At no time shall a GENERAL MANAGER have an interest in more than one Franchise Team. |
1.5
|
The COMMISSIONER shall contact (by mail or
Email) persons on the
Invitation List to inform the persons of the invitation, and to obtain
payment and a completed Franchise Application form. Invitation letters
shall be mailed out in the Spring. The cost of each franchise is $200.00. Payment must be received by Friday, June 8th, 2007
or the invitation to purchase
a Franchise Team will be revoked and the INVITATION COMMITTEE shall
select another person to replace the original invitee. Payment
shall be made out to John Kaneshiro and mailed
to his residence listed on the General Manager Application Form.
Upon
receipt of payment and completed Franchise Application form, the
purchaser will officially become
the GENERAL MANAGER of their Franchise Team.
|
| 1.6 |
The league will consist of 4 divisions with 4 Franchise Teams in each division
for a total of sixteen (16) teams. Each team will play the other teams in
their division twice and play most teams in the other divisions only once.
There will be a few teams that any one team does not play in the regular
season. The regular season will be fourteen weeks. Divisions and team schedules will be
established according to original draft order. Trading
all draft picks will also change the Team's Division and schedule (new
in 2007), see Section 2.2 for more on trading all draft picks.
Cretaceous Division: 1st, 8th, 9th & 16th. Jurassic Division: 2nd,
7th, 10th & 15th. Mesozoic Division: 3rd, 6th, 11th & 14th.
Neanderthal Division: 4th, 5th, 12th & 13th. Each team is encouraged
to name their team in conformance with the league theme. |
|
|
| 2.0 |
THE DRAFT |
2.1
|
After all sixteen (16) Franchise Teams have been
assigned GENERAL MANAGERS, the INVITATION COMMITTEE shall schedule a
time and place to draw names to establish the order of the draft.
General Managers' names shall be placed in a hat (or similar
apparatus), and names shall be removed one by one with
the first name picked drafting last; second name drawn drafting second
to
last; etc. The last name drawn from the hat will draft
first. Results of the draft order selection will be published on
the PFL Web Site as soon after the drawing as practical. The
COMMISSIONER may also provide Email notification to GENERAL MANAGERS
following the drawing. Trades of draft picks will be allowed until 7:00
p.m. on the
Friday before DRAFT DAY. |
| 2.2 |
Beginning
in 2007, trading all draft picks will result in
trading Divisions and game schedules for the entire season. These
must
trades must preceed any other trades and must be completed no later
than 7:00 pm on the Friday before
Draft Day. Trading all draft picks will in effect change the team's
original draft order. Teams may elect to trade all draft picks to be in
another division with a favorate opponent or to avoid another opponent.
The standard trade fees will apply to these trades. |
| 2.3 |
DRAFT DAY is scheduled for Sunday, August 26,
2007 at 9:00
am.,
(one week before Labor Day) at the COMMISSIONER'S residence listed on
the invitation letter.
GENERAL MANAGERS are encouraged to schedule this date early on their
calendars. The PFL Chat Room will be available for GENERAL MANAGERS
who choose not to show up in person for the draft. Any General Managers
who
wish to draft using the PFL Chat Room should call the COMMISSIONER'S
residence at least
one-half hour before the scheduled beginning of the draft to verify
that someone will be monitoring the chat room. Alternatively, GENERAL
MANAGERS who cannot make
the draft can submit a list of players to draft from. Any GENERAL
MANAGER
not present at the draft or in the PFL Chat Room will have players
drafted for them based on player
rankings for a starting lineup followed by the remaining team players. GENERAL
MANAGERS will be responsible for providing their own list of NFL
players to draft from (there are plenty of magazines available for this
at
your local newsstand). Player positions shall be determined in
advance of DRAFT DAY. The
positions established at this time shall
remain in effect for the duration of the entire season (including
playoffs). |
| 2.4 |
The first round of the draft will begin with the number one draft pick
and ending with the team drafting last. The second round will reverse the
order of the first round with team # 16 drafting first (note that this will
result in team # 16 having back-to-back picks). Subsequent rounds will continue
reversing the order of picks. There will be a total of 16 rounds. |
| 2.5 |
Each team will be given a maximum of 3 minutes to make their draft selection.
Failure to select a player within the allocated time will result in loss
of selection in that round. A make-up selection will be allowed the
following round. However, only three minutes will be given for both picks in the subsequent round.
Any picks not completed within the three minutes will be deferred to the
next round again. |
| 2.6 |
When it is the team's turn to draft a player, the GENERAL MANAGER may
select any player that has not been selected by another team. Every
NFL player shall only play for one PFL team. |
| 2.7 |
The roster for each team shall consist of the following positions:
2
2
2
2
2
2
4
|
quarterbacks
running backs
wide receivers
tight ends
kickers
defense/special teams (maximum 2 per team)
wild cards (can be any positions listed above, except def/sp team) |
Each team must always have this combination of players throughout the season,
except as specifically allowed in Section 3. |
|
|
| 3.0 |
TRADES & ROSTER CHANGES |
3.1
|
General Managers may change their team rosters
through trades and waiver drafts as specified in this section. In
addition, draft picks and waiver draft picks may also be traded as
specified in this section. Any TRADE whose intended purpose is to
strengthen one team at the expense of the other may be overturned by
the COMMISSIONER (see Disputes for additional information). General Managers may not change Divisions or trade
team positions from the positions established in the original
draft order selection. Only draft picks or players may be traded. |
3.2
|
A Trade Fee of $5.00 will be imposed on every General Manager for each
completed trade and each drafted player from the Waiver Draft (except
for redrafted players as specified below). Trades between two teams will each be charged the Trade Fee per team
for any number of players traded. However, all players involved in the
trade must be
reported to the COMMISSIONER at the same time (i.e. calling in a two
player
trade at 5:00 p.m. and then calling in another player later will be two
separate
trades). When more than two Franchise Teams are involved in the trade,
then each
team involved in the trade will be charged a Trade Fee per Franchise
Team. General Managers
should note that trading a player for a waiver pick could result in a
Trade Fee for the trade and another Trade Fee when a player is drafted
during the Waiver Draft. Trades involving all draft picks will be charged $5.00 for each team involved. |
3.3
|
Trades and waiver picks will only be allowed at
specified times. Trades
can include draft positions, players, and/or waiver draft positions.
Once all parties involved
in a trade agree to the terms, the trade will be considered PENDING
until
all parties involved in the trade have contacted the COMMISSIONER to
verify
the terms of the trade. The trade must be completed before the
deadline, or the trade will be not be allowed. General Managers shall
not "shop" players or
draft positions that are
part of a Pending Trade. As soon as all parties have confirmed the
trade, the trade will be considered complete. A General Manager shall
not
fail to contact the COMMISSIONER in an attempt to cancel a trade. |
3.4
|
Draft Day draft positions may be traded until
7:00 pm on the Friday immediately before Draft Day. This will provide
the COMMISSIONER enough time to prepare the final draft order before
Draft Day. After completion of the draft on Draft Day, players may be
traded until 7:00 pm on the first Friday following Draft Day. Any trades not reported to the
COMMISSIONER by 7:00 pm on the Friday following Draft Day will not be allowed.
|
| 3.5 |
During the season,
trades will be allowed during PFL week 2 (after week 1 games) through
week 12 (until the Friday before week 12 games).
Trades must be reported to the Commissioner by 7:00 pm the Friday before
the week in which they will be eligible to play. For example, players that
are part of a trade being reported on the Friday before week 6 games can
be used by the current owner during week 6 but cannot be used by the new
owner until week 7. This allows the Commissioner the opportunity to update
the rosters on the web site for the upcoming week.
|
| 3.6 |
During the season, players may become injured or may no longer be
considered valuable to the team. The Waiver Draft provides the General
Manager with an opportunity to replace the under performing player with
an undrafted player. During selected weeks, General Managers may place
one or more of their players on the Waiver List. Players put on the
Waiver List, aka Waived Players, will become available for other teams
to draft during the Waiver Draft. Teams that place players on the
Waiver List will receive one Waiver Draft pick for each
player waived.
Teams will not be charged a Trade Fee for placing players on the Waver
List.
However, a Trade Fee will be imposed for each player drafted by a
General Manager during the Waiver Draft. The only exception to this is
when a player is waved
and then is redrafted by the team who waved him after waiting one draft round
(allowing every other team with a draft pick at least one chance to
draft
the player). |
| 3.7 |
Waiver
Drafts will be conducted between weeks 4 & 5 (after game 4 &
before game 5), between weeks 7 & 8, and weeks 10 & 11.
Players
must be waived (placed on the Waiver List and available for another
team
to draft) by 7:00 p.m. on the Friday preceding the 4th, 7th and 10th
weeks.
To waive a player, GENERAL MANAGERS must notify the COMMISSIONER which
player(s)
are being waved by 7:00 p.m. on the Friday preceding the draft weeks
(before
games 4, 7 and 10). The order of the players waived may be
significant to the Waiver Draft. Any team who wants to pick up a player
from the Waver List must waive at least one player or trade for another team's
waiver
pick. Waived Players are eligible to be drafted
by another Franchise Team. Players drafted from the
Waiver Draft are eligible to start in games for the following week (either week 5, 8 or 11). |
| 3.8 |
The order of the waiver draft will be established after the scores are
official for the games in the week preceding draft week (i.e. after games
in weeks 3, 6 and 9). The order of the Waiver Draft will be established using the following
with the worst team drafting first: a) worst record; b) lowest points
scored; and c) highest draft order. |
3.9
|
The
waiver draft will he held and completed on the Tuesday night during the
waiver draft week (after games in weeks 4, 7, and 10). The waiver draft
will be held in the PFL Chat Room. The draft will start at 8:00 pm and each player will be given a
maximum of 3 minutes to select a player. If a team cannot be present
for the draft, then that team's general manager shall designate someone
else to represent them during the draft or provide a list to the
COMMISSIONER for the purpose of identifying the players to draft in the
order desired. If a team waives players and does not have
representation at the waiver draft nor provided a list to draft from,
then the team shall pass the first round of the draft, and the
COMMISSIONER shall draft the original players waived by the team in the
order that the players were waived. If a player waived is no longer
available or all of the players in the list are unavailable, then the
COMMISSIONER shall draft the highest average scoring player from the
current PFL points listing for the position(s) to be filled in order of players waived. The
COMMISSIONER shall resolve any conflicts during the draft and make
every effort to complete the draft the same night.
|
| 3.10 |
During waiver draft weeks, rosters may deviate from the position and
number of players requirements provided that at the end of the waiver draft
week, the rosters are back into compliance. The penalty for errors in
a roster discovered during or after the draft or at the end of waiver draft
weeks shall be suspension of non-complying players (as determined by the
COMMISSIONER) for a period up to the next waiver draft week (during which
the team shall correct the error). If the error occurs in the last
waiver draft, then the suspension period shall be to the end of the season
(including playoffs). At his sole discretion, the
COMMISSIONER may shorten the suspension if the team's roster is corrected
through a trade. |
|
|
| 4.0 |
GAME SCHEDULE |
| 4.1 |
The attached PFL Fantasy League Game Schedule 2007
shall apply based on original draft order. Each week, all sixteen Franchise Teams shall play other Franchise Teams based on this schedule.
|
|
|
| 5.0 |
LINEUPS |
| 5.1 |
For
each week in which the Franchise Team has a game, the General Manager
shall submit a starting lineup for that game. For the regular season,
PFL weeks 1 through 14, all teams shall submit lineups. Lineups shall
be submitted up to week 17 for teams that make the playoffs. The GENERAL
MANAGER shall submit to the COMMISSIONER a starting lineup for his team BEFORE
7:00 p.m. Pacific Time Zone (PTZ) on the Friday that precedes the weekend games for that week. General Managers
that have
not turned in complete lineups by the deadline will be fined $10.00
(no exceptions). Late lineups will be accepted
until 12:00 midnight PTZ, but that will be the absolute deadline to
turn in a
late lineup. If a team fails to turn in a complete lineup, then a $20.00
fine will be assessed. During weeks when there are Thursday or
Friday games, teams who
want to start players in those games must submit at least a partial
lineup
(of the players who will be playing on Thursday or Friday) by 7:00 p.m.
the
day before the game. Similarly, late lineups will be accepted until
12:00 midnight PTZ prior to the game and will be fined $10.00. The maximum fines for late lineups
in any one week shall be limited to $20.00. Lineups may be turned in early
and then modified (without fines) as often as desired prior to the 7:00 p.m.
deadlines. |
| 5.2 |
Each
team's weekly starting lineup shall conform to one of the three
formations shown below. Each formation may be used as many times as
desired during the regular season and during the playoffs.
Positions can only be filled with players eligible for the position as
determined
on Draft Day.
|
Standard
|
Single Setback
|
Short Yardage
|
1
2
2
1
1
1
|
quarterbacks
running backs
wide receivers
tight ends
kickers
defense/special teams |
1
1
3
1
1
1 |
quarterbacks
running backs
wide receivers
tight ends
kickers
defense/special teams |
1
3
1
1
1
1 |
quarterbacks
running backs
wide receivers
tight end
kickers
defense/special teams |
|
| 5.3 |
Lineups must be submitted using the Lineup Submittal Form that is available
on the PFL web site. Other methods to submit lineups
are not acceptable.
|
| 5.4 |
A
lineup must be submitted for every week that the team has a game.
Failure to submit a lineup during the season will result in a fine.
Failure for a General Manager to submit a second lineup during the
season will result in a fine and possible removal as General Manager
from the team, see Disputes.
|
|
|
| 6.0 |
SCORING |
| 6.1 |
Points will be awarded according to the attached PFL Fantasy League Scoring Schedule. The team with the highest score in each game as determined by the Commissioner shall be considered the winning team.
|
| 6.2 |
Scores will be posted by the COMMISSIONER on the PFL web site within
a reasonable time after the last game of the week has been played. Each
General Manager is encouraged to check the scores posted and to report
any suspected errors to the COMMISSIONER as soon as possible. All game
scores will become final 48 hours following the last game of the week or
24 hours after the scores are posted, whichever occurs last (in case the
COMMISSIONER is late posting scores). Unless a scoring error is reported
to the COMMISSIONER, the posted results shall be considered final. See
Disputes on the procedure to report a scoring error. |
|
|
| 7.0 |
PLAYOFFS |
| 7.1 |
The playoffs shall consist of a three game playoff series and begin
in NFL week 15. At the end of the PFL regular season, four Divisional
Champions and four Wildcard teams will be determined. The team with
the best record in each division will be the Division champions for their
respective divisions. The Divisional champions will be ranked from best
record, Div1, to worst, Div4. From the remaining teams, the four teams
with the best records will become the Wildcard teams. The Wildcard
teams will be ranked from best record, WC1, to worst, WC4. |
| 7.2 |
The first round will consist of the Divisional Champion with the best
record (Div1) playing the Wildcard team with the worst record (WC4);
Team Div2 will play WC3; Team Div3 will play WC2; and Team Div4 will
play WC1. |
| 7.3 |
In the second round, NFL week 16, the winner of Div1 vs. WC4 will play
the winner of Div4 vs. WC1; the second game will feature the other two winning
teams. |
| 7.4 |
The two winning teams from round two of the playoffs will play each
other for the PFL Super Bowl XV in NFL week 17. |
|
|
| 8.0 |
TIES |
| 8.1 |
At the end of the regular season, if two or more teams eligible for
the playoffs have identical standings (wins, losses and ties), then the tiebreaker
rule shall be applied. The tiebreaker shall be applied to all tied teams
and used to select one team to remove from further consideration. The tiebreaker
shall be reapplied until only one team is left. If more than one team will
be selected (such as for wildcard positions), then the tiebreaker shall be
used to fill one position at a time until all team positions have been filled.
For example, assume three teams (A, B and C) are tied for two positions.
The tiebreaker in Section 8.3 is applied and let's say that Team A ends up
last amount the three tied teams and is subsequently removed before proceeding
with the next step. Team B and C must still use the tiebreaker rules (this
time Section 8.2) to determine which one gets the first spot. Now the second
playoff spot must be filled. The two teams that did not get the first spot
start over again with the tiebreaker rule (Section 8.2 since there are only
2 teams) to determine which team gets the second playoff spot. |
| 8.2 |
At the end of the regular season, if only two (see subsection
8.3 for more that two teams tied) teams eligible for the playoffs have
identical standings (wins, losses and ties), the following tiebreaker shall
apply: 1) head-to-head winning percentage in games against each
other, 2) highest average points scored in games against each
other, 3) divisional record (if teams tied are in the same division,
otherwise this does not apply), 4) most points scored overall,
5) least points allowed overall, 6) team
with the lowest original draft position (worst original draft order). |
| 8.3 |
At the end of the regular season, if more than two teams eligible
for the playoffs have identical standings (wins, losses and ties), then the
following tiebreaker shall apply: 1) head-to-head winning
percentage in games against the teams tied (this only applies if all teams
tied have played all other teams tied the same number of times), 2)
most points scored overall, 3) least points allowed overall,
4) team with the lowest original draft position (worst original draft order). |
| 8.4 |
For playoff games only, GENERAL MANAGERS shall submit an overtime order of their
nonstarters. Teams which fail to submit an overtime order (or only submit
a partial list) will have their remaining overtime players (nonstarters) ordered
alphabetically (last name then first name for players [according to NFL.com], team name [not city] for ST/Def). In the event of a tie, the overtime players will be compared one at a time
(sudden death) until a winner emerges, with all applied points being added
to the regulation score. Once a winner is determined, the remaining
overtime players do not add points to the score. If the teams are still
tied, then the highest (best) seeded playoff team shall be the winner (in such a
case, one point shall be awarded to the team with the higher playoff position). |
|
|
| 9.0 |
WINNINGS |
| 9.1 |
Winnings will be paid by the OWNER from monies received at the beginning of the season within 4 to 6 weeks after completion
of post season play. |
| 9.2 |
In addition to the year end pot, there will be a weekly head-to-head
competition between teams, whereby the losing team will pay the winning
team 10 cents per point by the margin of victory. The weekly winnings
will be netted against the losses and winnings paid/collected at the end of
the season. The $0.10 per point pay-outs will not be in effect
during the playoffs. |
| 9.3 |
The prize money will be split in the following manner:
a) Wildcard teams will receive $150
each
b) First place team in each division will receive $225 each
c) Teams that win in the First Round of the Playoffs
will win an additional $100 each
d) Teams that win in the Second Round of the Playoffs
will win an additional $150 each
e) The team that wins the SUPER BOWL will receive an additional $300 plus half of the trade money collected
|
| 9.4 |
Special prizes will be awarded for the following categories for the
first half of the regular season (end of week 7) and for the second half of
the regular season (weeks 8 through 14). These prizes do not apply to
the playoffs. Each bonus prize is worth $50 for each half of the season.
a) High Game Score: The team with the highest single game score.
b) High Losing Score: The team with the highest single game score in a game where the team lost the game (excludes
ties).
c) Low Winning Score: The team with the lowest single game score in a game where the team won the game (excludes
ties).
d) Tough Schedule: The team with the most points scored against them in the half season.
e) Best Loser: The team with the most points scored in games in which they lost in the half season.
|
| 9.5 |
A portion of the trade money collected will be used to update the trophy
by engraving the name of the Super Bowl winner into the plaque. |
| 9.6 |
As stated above, half of the trade money collected will go to the Super Bowl winner;
the remaining half will go to the COMMISSIONER. |
|
|
| 10.0 |
DISPUTES |
| 10.1 |
If
a team has a dispute, the GENERAL MANAGER of the team shall communicate
the dispute to the COMMISSIONER. The COMMISSIONER will resolve
all disputes
except in situations where the dispute involves his team. The
COMMISSIONER
shall defer all disputes to which he is a party to the league
OWNER. Disputes involving both
the OWNER and COMMISSIONER shall be referred to a non-interested party
agreed to by both the OWNER and COMMISSIONER. Any comments or questions
will be taken into consideration by the COMMISSIONER.
The COMMISSIONER may modify the RULES at any time in order to clarify a
rule
or correct an error. |
10.2
|
The league considers the failure to submit a
lineup a serious offense. Failure to submit two lineups during the
season shall be considered grounds for removal of the General Manager
for the teamat the desecration of the OWNER and COMMISSIONER.
|
10.3
|
If for any reason, a General Manager is removed
from having control of a team, then the General Manager shall be
notified of the removal with the reason(s) stated, and the Invitation
Committee shall select another person to replace the General Manager.
The replacement General Manager shall not have a controlling interest
in another team. The outgoing General Manager will be responsible for
trade fees, fines, and charges imposed through the replacement date and
will be eligible for winnings through the replacement date. After the
replacement date, the new General Manager shall be responsible for any
new fees, fines, and charges.
|
| 10.4 |
Scores - Player statistics, which are used to calculate game
scores, will be obtained from the CNNSI web site.
If an error in these statistics is reported to the COMMISSIONER, then additional
web sites (at the discretion of the COMMISSIONER) will be consulted to resolve
the issue. Scoring errors shall be reported to the COMMISSIONER as
soon as the error is detected. The General Manager reporting the error
shall report exactly which player statistic is incorrect and the General
Manager's source for the statistic. All scores will become final 48
hours after the final game of the week (Monday night) or 24 hours after final
scores are posted, whichever occurs last. Disputes regarding player
statistics or other scoring errors will be resolved by the COMMISSIONER. |