| 1.0 |
GENERAL |
| 1.1 |
The OWNER of the Prehistoric Football League (PFL) is John Kaneshiro. The OWNER shall
maintain all money collected, distribute winnings at the completion of the
season and shall be the final arbitrator of disputes that are unresolved
by the COMMISSIONER. |
| 1.2 |
The COMMISSIONER for the 2003 season is Brian Powell. The COMMISSIONER
shall process weekly lineups, report scoring, track trading, and keep track
of each team's standings and cumulative points throughout the season.
The COMMISSIONER will not be required to pay a franchise fee. |
| 1.3 |
Individuals who are selected to participate in this year's PFL Fantasy
League will receive a letter of invitation to purchase a franchise sometime
during March or April. The cost of each franchise is $150.00. Payment must be received by Friday, June 27th, 2003 or the option to purchase
the franchise will be revoked and offered to another individual selected
by the OWNER. Payment shall be made out to John Kaneshiro and mailed
to his residence listed on the General Manager Application Form. Upon
receipt of payment for the franchise, the purchaser will officially become
the GENERAL MANAGER of the team. |
| 1.4 |
The league will consist of 4 divisions with 4 franchises in each division
for a total of sixteen teams. Each team will play the other teams in
their division twice and play most teams in the other divisions only once.
There will be a few teams that any one team does not play in the regular
season. The regular season will be fourteen weeks. Divisions will be
established according to original draft order (trading draft picks does not
change the original draft order), see Section 2.3 for more on the draft order.
Cretaceous Division: 1st, 8th, 9th & 16th. Jurassic Division: 2nd,
7th, 10th & 15th. Mesozoic Division: 3rd, 6th, 11th & 14th.
Neanderthal Division: 4th, 5th, 12th & 13th. Each team is encouraged
to name their team in conformance with the league theme. |
|
|
| 2.0 |
THE DRAFT |
| 2.1 |
DRAFT DAY is scheduled for Sunday, August 24,
2003 at 9:00
am., at the COMMISSIONER'S residence listed on the invitation letter.
Be sure to mark your calendar. This year Draft Day is one week before Labor
Day. A chat room on America On Line (AOL) will be available for GENERAL MANAGERS
who choose not to show up in person for the draft. Any General Managers who
wish to draft using AOL should call the COMMISSIONER'S residence at least
one-half hour before the scheduled beginning of the draft to obtain the name
of the chat room being used. Alternatively, GENERAL MANAGERS who cannot make
the draft can submit a list of players to draft from. Any GENERAL MANAGER
not present at the draft will have players drafted for them based on player
rankings for a starting lineup followed by the remaining team players. |
| 2.2 |
GENERAL MANAGERS will be responsible for providing their own list of
players to draft from (there are plenty of magazines available for this at
your local newsstand). Player positions shall be determined prior to
the start of the draft. The positions established at this time shall
remain in effect for the duration of the entire season (including playoffs). |
| 2.3 |
When all of the teams have been assigned, a date and time will be determined
for the Owner and Commissioner to draw names to establish the draft order.
General Managers' names will be placed in a hat and selected one by one with
the first name picked drafting last; second name drawn drafting second to
last; etc. The last name drawn from the hat will draft first.
Results of the draft order selection will be published on the PFL Web Site
as soon as possible. Notice by Email will be given to Managers when the information
is available. Trades of draft picks will be allowed until 7:00 p.m. on the
Friday before DRAFT DAY. |
| 2.4 |
The first round of the draft will begin with the number one draft pick
and ending with the team drafting last. The second round will reverse the
order of the first round with team # 16 drafting first (note that this will
result in team # 16 having back-to-back picks). Subsequent rounds will continue
reversing the order of picks. There will be a total of 16 rounds. |
| 2.5 |
Each team will be given a maximum of 3 minutes to make their draft selection.
Failure to select a player within the allocated time will result in loss
of selection in that round. A make-up selection will be allowed the
following round, however only three minutes will be given for both picks.
Any picks not completed within the three minutes will be deferred to the
next round again. |
| 2.6 |
When it is the team's turn to draft a player, the GENERAL MANAGER may
select any player that has not been selected by another team. Every
NFL player shall only play for one PFL team. |
| 2.7 |
The roster for each team shall consist of the following positions:
2
2
2
2
2
2
4
|
quarterbacks
running backs
wide receivers
tight ends
kickers
defense/special teams (maximum 2 per team)
wild cards (can be any positions listed above, except def/sp team) |
Each team must always have this combination of players throughout the season,
except as specifically allowed in Section 3. |
|
|
| 3.0 |
TRADES & ROSTER CHANGES |
| 3.1 |
After the draft, trades between two or more teams will be allowed for
one hour after the draft and as described in this section. Trades can be initiated
during PFL week 2 (after week 1 games) through week 12 (after week 11 games).
Trades must be reported to the Commissioner by 7:00 pm the Friday before
the week in which they will be eligible to play. For example, players that
are part of a trade being reported on the Friday before week 6 games can
be used by the current owner during week 6 but cannot be used by the new
owner until week 7. This allows the Commissioner the opportunity to update
the rosters on the web site for the upcoming week. Once all parties involved
in a trade agree to the terms, the trade will be considered PENDING until
all parties involved in the trade have contacted the COMMISSIONER to verify
the terms of the trade. General Managers shall not "shop" players that are
part of a Pending Trade. As soon as all parties have confirmed the
trade, the trade will be considered complete. A General Manager shall not
fail to contact the COMMISSIONER in an attempt to cancel a trade. |
| 3.2 |
During selected weeks, General Managers may select players to be Waived.
Teams will not be charged for placing one or more players on the waver list.
However, drafting players from the waver list will cost the General Manager
$5.00 per player. The only exception to this is when a player is waved
and then is redrafted by the team who waved him after waiting one draft cycle
(allowing every other team with a draft pick at least one chance to draft
the player). |
| 3.3 |
Trades between two teams will be charged $5.00 per team for any number
of players traded. However, all players involved in the trade must be
reported to the COMMISSIONER at the same time (i.e. calling in a two player
trade at 5:00 p.m. and then calling in another player later will be two separate
trades). When more than two teams are involved in the trade, then each
team involved in the trade will be charged $5.00 per team. General Managers
should note that trading a player for a waiver pick could cost $10.00 ($5
for the trade and $5 for the waiver pick). |
| 3.4 |
Trading draft picks prior to the Friday cut-off or trading drafted players
after the draft on Draft Day will be allowed, but these TRADES will still
be charged the $5 transaction fee for each team changing its roster.
One hour after the last draft pick, the COMMISSIONER shall declare the end
of trading. No further TRADES will be allowed until the season begins
and as described below. |
| 3.5 |
Waiver Drafts will be conducted between weeks 4 & 5 (after game 4 &
before game 5), between weeks 7 & 8, and weeks 10 & 11. Players
must be waived (placed on the waiver list and available for another team
to draft) by 7:00 p.m. on the Friday preceding the 4th, 7th and 10th weeks.
To waive a player, GENERAL MANAGERS must notify the COMMISSIONER which player(s)
are being waved by 7:00 p.m. on the Friday preceding the draft weeks (before
games 4, 7 and 10). Any team who wants to pick up a player from the
waver list must waive a player or trade a player for another team's waiver
pick. Once a player is waived, the player is eligible to be picked
up by another franchise. Players picked up from the
Waiver Draft are eligible to start in games for weeks 6, 9 and 12. This may
result in a player waived by one team and picked up by another sitting out
one week. |
| 3.6 |
The order of the waiver draft will be established after the scores are
official for the games in the week preceding draft week (i.e. after games
in weeks 3, 6 and 9). Draft order will be established using the following
with the worst team drafting first: a) worst record; b) lowest points
scored; and c) highest draft order. |
| 3.7 |
Any TRADE whose intended purpose is to strengthen one team at the expense
of the other may be overturned by the COMMISSIONER (see Disputes for additional
information). |
| 3.8 |
During waiver draft weeks, rosters may deviate from the position and
number of players requirements provided that at the end of the waiver draft
week, the rosters are back into compliance. The penalty for errors in
a roster discovered during or after the draft or at the end of waiver draft
weeks shall be suspension of non-complying players (as determined by the
COMMISSIONER) for a period up to the next waiver draft week (during which
the team shall correct the error). If the error occurs in the last
waiver draft, then the suspension period shall be to the end of the season
(including playoffs). At his sole discression, the
COMMISSIONER may shorten the suspension if the team's roster is corrected
through a trade. |
|
|
| 4.0 |
GAME SCHEDULE |
| 4.1 |
The attached PFL Fantasy League Game Schedule
shall apply based on original draft order. General Managers may not trade
team positions or change Divisions from the positions established in the original
draft order selection. Only draft picks or players may be traded. |
|
|
| 5.0 |
THE LINEUP |
| 5.1 |
A starting lineup shall be submitted EVERY WEEK. The GENERAL
MANAGER shall submit to the COMMISSIONER a starting lineup for his team BEFORE
7:00 p.m. Pacific Time Zone (PTZ) on Friday. General Managers that have
not turned in complete lineups by 7:00 p.m. PTZ will be fined $3.00 (no exceptions). Late lineups will be accepted
until 12:00 midnight PTZ, but that will be the absolute deadline to turn in a
lineup and the team will still receive a fine for failing to turn in a lineup
ontime. During the weeks when there are Thursday or Friday games, teams who
want to start players in those games must submit at least a partial lineup
(of the players who will be playing on Thursday or Friday) by 7:00 p.m. the
day before the game. Similarly, late lineups will be accepted until
12:00 midnight PTZ and will be fined $3.00. The maximum fines for late lineups
in any one week shall be limited to $5.00. Lineups may be turned in early
and then modified (without fines) as often as desired prior to the 7:00 p.m.
deadlines. |
| 5.2 |
Each team's weekly starting lineup shall consist of one of the following
formations:
|
Standard
|
Single Setback
|
Short Yardage
|
1
2
2
1
1
1
|
quarterbacks
running backs
wide receivers
tight ends
kickers
defense/special teams |
1
1
3
1
1
1 |
quarterbacks
running backs
wide receivers
tight ends
kickers
defense/special teams |
1
3
0
2
1
1 |
quarterbacks
running backs
wide receivers
tight ends
kickers
defense/special teams |
Positions can only be filled with players eligible for the position as determined
on Draft Day. |
| 5.3 |
Each team's weekly starting lineup shall conform to the Standard Formation
(listed above), except as allowed herein. A team may use the Single Setback
formation once in the first half and once in the second half of the regular
season. Similarly, a team may use the Short Yardage formation once in the
first half and once in the second half of the season. Only the Standard Formation
may be used in the Playoffs. |
| 5.4 |
Lineups must be submitted using the Lineup Submittal Form that is available
on the PFL web site. Other methods to submit lineups
will no longer be accepted. |
|
|
| 6.0 |
SCORING |
| 6.1 |
Points will be awarded according to the attached PFL Fantasy League Scoring Schedule. |
| 6.2 |
Scores will be posted by the COMMISSIONER on the PFL web site within
a reasonable time after the last game of the week has been played. Each
General Manager is encouraged to check the scores posted and to report
any suspected errors to the COMMISSIONER as soon as possible. All game
scores will become final 48 hours following the last game of the week or
24 hours after the scores are posted, whichever occurs last (in case the
COMMISSIONER is late posting scores). Unless a scoring error is reported
to the COMMISSIONER, the posted results shall be considered final. See
Disputes on the procedure to report a scoring error. |
|
|
| 7.0 |
PLAYOFFS |
| 7.1 |
The playoffs shall consist of a three game playoff series and begin
in NFL week 15. At the end of the PFL regular season, four Divisional
Champions and four Wildcard teams will be determined. The team with
the best record in each division will be the Division champions for their
respective divisions. The Divisional champions will be ranked from best
record, Div1, to worst, Div4. From the remaining teams, the four teams
with the best records will become the Wildcard teams. The Wildcard
teams will be ranked from best record, WC1, to worst, WC4. |
| 7.2 |
The first round will consist of the Divisional Champion with the best
record (Div1) playing the Wildcard team with the worst record (WC4);
Team Div2 will play WC3; Team Div3 will play WC2; and Team Div4 will
play WC1. |
| 7.3 |
In the second round, NFL week 16, the winner of Div1 vs. WC4 will play
the winner of Div4 vs. WC1; the second game will feature the other two winning
teams. |
| 7.4 |
The two winning teams from round two of the playoffs will play each
other for the PFL Super Bowl XI in NFL week 17. |
|
|
| 8.0 |
TIES |
| 8.1 |
At the end of the regular season, if two or more teams eligible for
the playoffs have identical standings (wins, losses and ties), then the tiebreaker
rule shall be applied. The tiebreaker shall be applied to all tied teams
and used to select one team to remove from further consideration. The tiebreaker
shall be reapplied until only one team is left. If more than one team will
be selected (such as for wildcard positions), then the tiebreaker shall be
used to fill one position at a time until all team positions have been filled.
For example, assume three teams (A, B and C) are tied for two positions.
The tiebreaker in Section 8.3 is applied and let's say that Team A ends up
last amount the three tied teams and is subsequently removed before proceeding
with the next step. Team B and C must still use the tiebreaker rules (this
time Section 8.2) to determine which one gets the first spot. Now the second
playoff spot must be filled. The two teams that did not get the first spot
start over again with the tiebreaker rule (Section 8.2 since there are only
2 teams) to determine which team gets the second playoff spot. |
| 8.2 |
At the end of the regular season, if only two (see subsection
8.3 for more that two teams tied) teams eligible for the playoffs have
identical standings (wins, losses and ties), the following tiebreaker shall
apply: 1) head-to-head winning percentage in games against each
other, 2) highest average points scored in games against each
other, 3) divisional record (if teams tied are in the same division,
otherwise this does not apply), 4) most points scored overall,
5) least points allowed overall, 6) team
with the lowest original draft position (worst original draft order). |
| 8.3 |
At the end of the regular season, if more than two teams eligible
for the playoffs have identical standings (wins, losses and ties), then the
following tiebreaker shall apply: 1) head-to-head winning
percentage in games against the teams tied (this only applies if all teams
tied have played all other teams tied the same number of times), 2)
most points scored overall, 3) least points allowed overall,
4) team with the lowest original draft position (worst original draft order). |
| 8.4 |
For playoff games only (or, possibly all games
this year), GENERAL MANAGERS shall submit an overtime order of their
nonstarters. Teams which fail to submit an overtime order (or only submit
a partial list) will have their remaining overtime players (nonstarters) ordered
alphabetically (last name then first name for players [according to NFL.com], team name [not city] for ST/Def).
In the event of a tie, the overtime players will be compared one at a time
(sudden death) until a winner emerges, with all applied points being added
to the regulation score. Once a winner is determined, the remaining
overtime players do not add points to the score. If the teams are still
tied, then the highest seeded playoff team shall be the winner (in such a
case, one point shall be awarded to the team with the lower draft position). |
|
|
| 9.0 |
WINNINGS |
| 9.1 |
Winnings will be paid by the OWNER within 4 to 6 weeks after completion
of post season play. |
| 9.2 |
In addition to the year end pot, there will be a weekly head-to-head
money competition between teams, whereby the losing team will pay the winning
team 10 cents per point by the margin of victory. The weekly winnings
will be netted against the losses and winnings paid/collected at the end of
the season. The $0.10 per point pay-outs will not be in effect
during the playoffs. |
| 9.3 |
The prize money will be split in the following manner:
a) Wildcard teams will receive $100
each
b) First place team in each division will receive $200 each
c) Teams that win in the First Round of the Playoffs
will win an additional $50 each
d) Teams that win in the Second Round of the Playoffs
will win an additional $100 each
e) The team that wins the SUPER BOWL will receive an additional $250 plus half of the trade money
|
| 9.4 |
Special prizes will be awarded for the following categories for the
first half of the regular season (end of week 7) and for the second half of
the regular season (weeks 8 through 14). These prizes do not apply to
the playoffs.
a) The team with the highest single game score will receive $50 (each half)
b) The team with the highest single game score and loses the game (excludes
ties) will receive $50 (each half)
c) The team with the lowest single game score and wins the game (excludes
ties) will receive $50 (each half)
d) The team with the most points scored against them in the half will receive
$50 (each half)
|
| 9.5 |
A portion of the trade money collected will be used to update the trophy
by engraving the name of the Super Bowl winner into the plaque. |
| 9.6 |
As stated above, half of the trade money will go to the Super Bowl winner;
the remaining half will go to the COMMISSIONER. |
|
|
| 10.0 |
DISPUTES |
| 10.1 |
If a team has a dispute, the GENERAL MANAGER of the team shall communicate
the dispute to the COMMISSIONER. The COMMISSIONER will resolve all disputes
except in situations where the dispute involves his team. The COMMISSIONER
shall defer all disputes to which he is a party to the league OWNER.
Any comments or questions will be taken into consideration by the COMMISSIONER.
The COMMISSIONER may modify the RULES at any time in order to clarify a rule
or correct an error. |
| 10.2 |
Scores - Player statistics, which are used to calculate game
scores, will be obtained from the CNNSI web site.
If an error in these statistics is reported to the COMMISSIONER, then additional
web sites (at the discretion of the COMMISSIONER) will be consulted to resolve
the issue. Scoring errors shall be reported to the COMMISSIONER as
soon as the error is detected. The General Manager reporting the error
shall report exactly which player statistic is incorrect and the General
Manager's source for the statistic. All scores will become final 48
hours after the final game of the week (Monday night) or 24 hours after final
scores are posted, whichever occurs last. Disputes regarding player
statistics or other scoring errors will be resolved by the COMMISSIONER. |