| 1.0 |
GENERAL |
| 1.1 |
The OWNER of the Prehistoric Football League (PFL) is John
Kaneshiro. The OWNER shall maintain all money collected, distribute
winnings at the completion of the season and shall be the final arbitrator
of disputes that are unresolved by the COMMISSIONER. |
| 1.2 |
The COMMISSIONER for the 2002 season is Brian
Powell. The COMMISSIONER shall process weekly lineups, report
scoring, track trading, and keep track of each team's standings and cumulative
points throughout the season. The COMMISSIONER will not be required
to pay a franchise fee. |
| 1.3 |
Individuals who are selected to participate in this year's PFL Fantasy
League will receive a letter of invitation to purchase a franchise sometime
during April or May. The cost of each franchise is $150.00.
Payment must be received by June 14th, 2002
or the option to purchase the franchise will be revoked and offered to
another individual selected by the OWNER. Payment shall be made out
to John Kaneshiro and mailed to his residence listed on the General Manager
Application Form. Upon receipt of payment for the franchise, the
purchaser will officially become the GENERAL MANAGER of the team. |
| 1.4 |
The league will consist of 4 divisions with 4 franchises in each division
for a total of sixteen teams. Each team will play the other teams
in their division twice and play most teams in the other divisions only
once. There will be a few teams that any one team does not play in the
regular season. The regular season will be fourteen weeks. Divisions
will be established according to original draft order (trading draft picks
does not change the original draft order), see Section 2.3 for more on
the draft order. Cretaceous Division: 1st, 8th, 9th & 16th. Jurassic
Division: 2nd, 7th, 10th & 15th. Mesozoic Division: 3rd, 6th,
11th & 14th. Neanderthal Division: 4th, 5th, 12th & 13th.
Each team is encouraged to name their team in conformance with the league
theme. |
|
|
| 2.0 |
THE DRAFT |
| 2.1 |
DRAFT DAY is scheduled for Sunday, August
25, 2002 at 9:00
am., at the COMMISSIONER'S residence listed on the invitation
letter. Be sure to mark your calendar. This year, Draft Day is almost two
weeks before the start of the
NFL
Season and one week before Labor Day. A chat room on America On Line
(AOL) will be available for GENERAL MANAGERS who choose not to show up
in person for the draft. Any General Managers who wish to draft using AOL
should call the COMMISSIONER'S residence at least one-half hour before
the scheduled beginning of the draft to obtain the name of the chat room
being used. Alternatively, GENERAL MANAGERS who cannot make the draft can
submit a list of players to draft from. Any GENERAL MANAGER not present
at the draft will have players drafted for them based on player rankings
for a starting lineup followed by the remaining team players. |
| 2.2 |
GENERAL MANAGERS will be responsible for providing their own list of
players to draft from (there are plenty of magazines available for this
at your local newsstand). Player positions shall be determined prior
to the start of the draft. The positions established at this time
shall remain in effect for the duration of the entire season (including
playoffs). |
| 2.3 |
When all of the teams have been assigned, a date and time will be determined
for the Owner and Commissioner to draw names to establish the draft order.
General Managers' names will be placed in a hat and selected one by one
with the first name picked drafting last; second name drawn drafting second
to last; etc. The last name drawn from the hat will draft first.
Results of the draft order selection will be published on the PFL Web Site
as soon as possible. Notice by Email will be given to Managers when the
information is available. Trades of draft picks will be allowed until 7:00
p.m. on the Friday before DRAFT DAY. |
| 2.4 |
The first round of the draft will begin with the number one draft pick
and ending with the team drafting last. The second round will reverse the
order of the first round with team # 16 drafting first (note that this
will result in team # 16 having back-to-back picks). Subsequent rounds
will continue reversing the order of picks. There will be a total
of 16 rounds. |
| 2.5 |
Each team will be given a maximum of 3 minutes to make their draft
selection. Failure to select a player within the allocated time will
result in loss of selection in that round. A make-up selection will
be allowed the following round, however only three minutes will be given
for both picks. Any picks not completed within the three minutes will be
deferred to the next round again. |
| 2.6 |
When it is the team's turn to draft a player, the GENERAL MANAGER may
select any player that has not been selected by another team. Every
NFL player shall only play for one PFL team. |
| 2.7 |
The roster for each team shall consist of the following positions:
2
2
2
2
2
2
4
|
quarterbacks
running backs
wide receivers
tight ends
kickers
defense/special teams (maximum 2 per team)
wild cards (can be any positions listed above, except def/sp team) |
Each team must always have this combination of players throughout the season,
except as specifically allowed in Section 3. |
|
|
| 3.0 |
TRADES & ROSTER CHANGES |
| 3.1 |
After the draft, trades between two or more teams will be allowed for
one hour after the draft and as described in this section. Trades can be
initiated during PFL week 2 (after week 1 games) through week 12 (after
week 11 games). Trades must be reported to the Commissioner by 7:00 pm
the Friday before the week in which they will be eligible to play. For
example, players that are part of a trade being reported on the Friday
before week 7 games can be used by the current owner during week 7 but
cannot be used by the new owner until week 8. This allows the Commissioner
the opportunity to update the rosters on the web site for the upcoming
week. Once all parties involved in a trade agree to the terms, the trade
will be considered PENDING until all parties involved in the trade have
contacted the COMMISSIONER to verify the terms of the trade. General Managers
shall not "shop" players that are part of a Pending Trade. As soon
as all parties have confirmed the trade, the trade will be considered complete.
A General Manager shall not fail to contact the COMMISSIONER in an attempt
to cancel a trade. |
| 3.2 |
During selected weeks, General Managers may select players to be Waived.
Teams will not be charged for placing one or more players on the waver
list. However, drafting players from the waver list will cost the
General Manager $5.00 per player. The only exception to this is when
a player is waved and then is redrafted by the team who waved him after
waiting one draft cycle (allowing every other team with a draft pick at
least one chance to draft the player). |
| 3.3 |
Trades between two teams will be charged $5.00 per team for any number
of players traded. However, all players involved in the trade must
be reported to the COMMISSIONER at the same time (i.e. calling in a two
player trade at 5:00 p.m. and then calling in another player later will
be two separate trades). When more than two teams are involved in
the trade, then each team involved in the trade will be charged $5.00 per
team. General Managers should note that trading a player for a waiver pick
could cost $10.00 ($5 for the trade and $5 for the waiver pick). |
| 3.4 |
Trading draft picks prior to the Friday cut-off or trading drafted
players after the draft on Draft Day will be allowed, but these TRADES
will still be charged the $5 transaction fee for each team changing its
roster. One hour after the last draft pick, the COMMISSIONER shall
declare the end of trading. No further TRADES will be allowed until
the season begins and as described below. |
| 3.5 |
Waiver Drafts will conducted between weeks 4 & 5 (after game 4
& before game 5), between weeks 7 & 8, and weeks 10 & 11.
Players must be waived (placed on the waiver list and available for another
team to draft) by 7:00 p.m. on the Friday preceding the 4th, 7th and 10th
weeks. To waive a player, GENERAL MANAGERS must notify the COMMISSIONER
which player(s) are being waved by 7:00 p.m. on the Friday preceding the
draft weeks (before games 4, 7 and 10). Any team who wants to pick
up a player from the waver list must waive a player or trade a player for
another team's waiver pick. Once a player is waived, the player is
eligible to be picked up by another franchise to start in games in weeks
5, 8 and 11. |
| 3.6 |
The order of the waiver draft will be established after the scores
are official for the games in the week preceding draft week (i.e. after
games in weeks 3, 6 and 9). Draft order will be established using
the following with the worst team drafting first: a) worst record;
b) lowest points scored; and c) highest draft order. |
| 3.7 |
Any TRADE whose intended purpose is to strengthen one team at the expense
of the other may be overturned by the COMMISSIONER (see Disputes for additional
information). |
| 3.8 |
During waiver draft weeks, rosters may deviate from the position and
number of players requirements provided that at the end of the waiver draft
week, the rosters are back into compliance. The penalty for errors
in a roster discovered during or after the draft or at the end of waiver
draft weeks shall be suspension of non-complying players (as determined
by the COMMISSIONER) for a period up to the next waiver draft week (during
which the team shall correct the error). If the error occurs in the
last waiver draft, then the suspension period shall be to the end of the
season (including playoffs). |
|
|
| 4.0 |
GAME SCHEDULE |
| 4.1 |
The attached PFL Fantasy League Game Schedule
shall apply based on original draft order. General Managers may not trade
team positions or change Divisions from the positions established in the
original draft order selection. Only draft picks or players may be traded. |
|
|
| 5.0 |
THE LINEUP |
| 5.1 |
A starting lineup shall be submitted EVERY WEEK. The GENERAL
MANAGER shall submit to the COMMISSIONER a starting lineup for his team
BEFORE
7:00 p.m. Pacific Time Zone (PTZ) on Friday. General Managers that
have not turned in complete lineups by 7:00 p.m. PTZ will be fined $5.00
(no exceptions). Late lineups will be accepted until 10:00 p.m. PTZ, but
that will be the absolute deadline to turn in a lineup and the team will
still receive a fine for failing to turn in a lineup ontime. During the
weeks when there are Thursday or Friday games, teams who want to start
players in those games must submit at least a partial lineup (of the players
who will be playing on Thursday or Friday) by 7:00 p.m. the day before
the game. Similarly, late lineups will be accepted until 10:00 p.m.
PTZ and will be fined $3.00. The maximum fines for late lineups in any
one week shall be limited to $5.00. Lineups may be turned in early and
then modified (without fines) as often as desired prior to the 7:00 p.m.
deadlines. |
| 5.2 |
Each team's weekly starting lineup shall consist of one of the following
formations:
|
Standard
|
Single Setback
|
Short Yardage
|
1
2
2
1
1
1
|
quarterbacks
running backs
wide receivers
tight ends
kickers
defense/special teams |
1
1
3
1
1
1 |
quarterbacks
running backs
wide receivers
tight ends
kickers
defense/special teams |
1
3
0
2
1
1 |
quarterbacks
running backs
wide receivers
tight ends
kickers
defense/special teams |
Positions can only be filled with players eligible for the position as
determined on Draft Day. |
| 5.3 |
Each team's weekly starting lineup shall conform to the Standard Formation
(listed above), except as allowed herein. A team may use the Single Setback
formation once in the first half and once in the second half of the regular
season. Similarly, a team may use the Short Yardage formation once in the
first half and once in the second half of the season. Only the Standard
Formation may be used in the Playoffs. |
| 5.4 |
Lineups must be submitted using the Lineup Submittal Form that is available
on the PFL web site. Other methods to submit lineups
will no longer be accepted. |
|
|
| 6.0 |
SCORING |
| 6.1 |
Points will be awarded according to the attached PFL
Fantasy League Scoring Schedule. |
| 6.2 |
Scores will be posted by the COMMISSIONER on the PFL web site within
a reasonable time after the last game of the week has been played.
Each General Manager is encouraged to check the scores posted and
to report any suspected errors to the COMMISSIONER as soon as possible.
All game scores will become final 48 hours following the last game of the
week or 24 hours after the scores are posted, whichever occurs last (in
case the COMMISSIONER is late posting scores). Unless a scoring error is
reported to the COMMISSIONER, the posted results shall be considered final.
See Disputes on the procedure to report a scoring error. |
|
|
| 7.0 |
PLAYOFFS |
| 7.1 |
The playoffs shall consist of a three game playoff series and begin
in NFL week 15. At the end of the PFL regular season, four Divisional
Champions and four Wildcard teams will be determined. The team with
the best record in each division will be the Division champions for their
respective divisions. The Divisional champions will be ranked from
best record, Div1, to worst, Div4. From the remaining teams, the
four teams with the best records will become the Wildcard teams.
The Wildcard teams will be ranked from best record, WC1, to worst, WC4. |
| 7.2 |
The first round will consist of the Divisional Champion with the best
record (Div1) playing the Wildcard team with the worst record (WC4);
Team Div2 will play WC3; Team Div3 will play WC2; and Team Div4 will
play WC1. |
| 7.3 |
In the second round, NFL week 16, the winner of Div1 vs. WC4 will play
the winner of Div4 vs. WC1; the second game will feature the other two
winning teams. |
| 7.4 |
The two winning teams from round two of the playoffs will play each
other for the PFL Super Bowl X in NFL week 17. |
|
|
| 8.0 |
TIES |
| 8.1 |
At the end of the regular season, if two or more teams eligible for
the playoffs have identical standings (wins, losses and ties), then the
tiebreaker rule shall be applied. The tiebreaker shall be applied to all
tied teams and used to select one team to remove from further consideration.
The tiebreaker shall be reapplied until only one team is left. If more
than one team will be selected (such as for wildcard positions), then the
tiebreaker shall be used to fill one position at a time until all team
positions have been filled. For example, assume three teams (A, B and C)
are tied for two positions. The tiebreaker in Section 8.3 is applied and
let's say that Team A ends up last amount the three tied teams and is subsequently
removed before proceeding with the next step. Team B and C must still use
the tiebreaker rules (this time Section 8.2) to determine which one gets
the first spot. Now the second playoff spot must be filled. The two teams
that did not get the first spot start over again with the tiebreaker rule
(Section 8.2 since there are only 2 teams) to determine which team gets
the second playoff spot. |
| 8.2 |
At the end of the regular season, if only two (see subsection
8.3 for more that two teams tied) teams eligible for the playoffs
have identical standings (wins, losses and ties), the following tiebreaker
shall apply: 1) head-to-head winning percentage in games against
each other, 2) highest average points scored in games against
each other, 3) divisional record (if teams tied are in the
same division, otherwise this does not apply), 4) most points
scored overall, 5) least points allowed overall, 6)
team with the lowest original draft position (worst original draft
order). |
| 8.3 |
At the end of the regular season, if more than two teams eligible
for the playoffs have identical standings (wins, losses and ties), then
the following tiebreaker shall apply: 1) head-to-head
winning percentage in games against the teams tied (this only applies if
all teams tied have played all other teams tied the same number of times),
2)
most
points scored overall, 3) least points allowed overall, 4) team with the
lowest original draft position (worst original draft order). |
| 8.4 |
For playoff games only, GENERAL MANAGERS shall submit an overtime order
of their nonstarters. Teams which fail to submit an overtime order
(or only submit a partial list) will have their remaining overtime players
(nonstarters) ordered alphabetically (last name then first name for players
[according to NFL.com], team name [not
city] for ST/Def). In the event of a tie, the overtime players will
be compared one at a time (sudden death) until a winner emerges, with all
applied points being added to the regulation score. Once a winner
is determined, the remaining overtime players do not add points to the
score. If the teams are still tied, then the highest seeded playoff
team shall be the winner (in such a case, one point shall be awarded to
the team with the lower draft position). |
|
|
| 9.0 |
WINNINGS |
| 9.1 |
Winnings will be paid by the OWNER within 4 to 6 weeks after completion
of post season play. |
| 9.2 |
In addition to the year end pot, there will be a weekly head-to-head
money competition between teams, whereby the losing team will pay the winning
team 10 cents per point by the margin of victory. The weekly winnings
will be netted against the losses and winnings paid/collected at the end
of the season. The $0.10 per point pay-outs will not be in
effect during the playoffs. |
| 9.3 |
The prize money will be split in the following manner:
a) Wildcard teams will receive $75 each
b) First place team in each division will receive $200 each
c) The team that wins the SUPER BOWL will receive an additional $355
plus half of the trade money
d) The team that loses the SUPER BOWL will receive an additional $100 |
| 9.4 |
Special prizes will be awarded for the following categories for the
first half of the regular season (end of week 7) and for the second half
of the regular season (weeks 8 through 14). These prizes do not apply
to the playoffs.
a) The team with the highest single game score will receive $40 (each
half)
b) The team with the highest single game score and loses the game (excludes
ties) will receive $40 (each half)
c) The team with the lowest single game score and wins the game (excludes
ties) will receive $40 (each half)
d) The team with the most points scored against them in the half will
receive $40 (each half) |
| 9.5 |
A portion of the trade money collected will be used to update the trophy
by engraving the name of the Super Bowl winner into the plaque. This
year (2002), the 10th anniversary of the league, we have allocated money
to purchase a new trophy. The new trophy will be presented to the new Super
Bowl winner at the end of this season, and then passed on to succeeding
winners each year. |
| 9.6 |
As stated above, half of the trade money will go to the Super Bowl
winner; the remaining half will go to the COMMISSIONER. |
|
|
| 10.0 |
DISPUTES |
| 10.1 |
If a team has a dispute, the GENERAL MANAGER of the team shall communicate
the dispute to the COMMISSIONER. The COMMISSIONER will resolve all
disputes except in situations where the dispute involves his team.
The COMMISSIONER shall defer all disputes to which he is a party to the
league OWNER. Any comments or questions will be taken into consideration
by the COMMISSIONER. The COMMISSIONER may modify the RULES at any
time in order to clarify a rule or correct an error. |
| 10.2 |
Scores - Player statistics, which are used to calculate game
scores, will be obtained from the CNNSI
web site. If an error in these statistics is reported to the
COMMISSIONER, then additional web sites (at the discretion of the COMMISSIONER)
will be consulted to resolve the issue. Scoring errors shall be reported
to the COMMISSIONER as soon as the error is detected. The General
Manager reporting the error shall report exactly which player statistic
is incorrect and the General Manager's source for the statistic.
All scores will become final 48 hours after the final game of the week
(Monday night) or 24 hours after final scores are posted, whichever occurs
last. Disputes regarding player statistics or other scoring errors
will be resolved by the COMMISSIONER. |