| 1.0 |
GENERAL |
| 1.1 |
The OWNER of the Prehistoric Football League (PFL) is John Kaneshiro.
The OWNER shall
maintain all money collected, distribute winnings at the completion of
the
season and shall be the final arbitrator of disputes that are
unresolved
by the COMMISSIONER. |
| 1.2 | The
PFL COMMISSIONER is Brian
Powell. The COMMISSIONER
shall process weekly lineups, report scoring, track trading, and keep
track
of each team's standings and cumulative points throughout the
season.
The COMMISSIONER will not be required to pay a franchise fee.
|
1.3
| The league will consist of
sixteen (16)
Franchise Teams. The offer to purchase a Franchise Team will be by
invitation only. Individuals who receive an offer to purchase a
Franchise Team, pay the Franchise fee, and complete the Franchise
Application form will become the GENERAL MANAGER of their Franchise
Team. |
1.4 | Prior
to the start of the season, the OWNER and
the COMMISSIONER shall
form an INVITATION COMMITTEE to develop a list of potential
GENERAL MANAGERS for the upcoming season. This Invitation List
shall include persons who, in the opinion of the OWNER
and COMMISSIONER, will be active participants for the duration of the
season and foster a positive attitude for the benefit of the league.
At the sole discretion of the INVITATION COMMITTEE, returning GENERAL
MANAGERS may be given priority over other individuals, but only if the
persons meet the invitation criteria. At no time shall a GENERAL
MANAGER have an interest in more than one Franchise Team. |
1.5 | The COMMISSIONER shall contact (by mail or
Email) persons on the
Invitation List to inform the persons of the invitation, and to obtain
payment and a completed Franchise Application form. Invitation letters
shall be mailed out in the Spring or Summer. The cost of each franchise
is $225.00
plus any remaining
fees from last season. This includes an additional
$25 to cover monies owed at the end of the season. General
Managers will receive this deposit back at the end of the
season: less any money owed, or in addition to winnings earned.
Payment must be received by Friday,
July 17th, 2009
or the invitation to purchase
a Franchise Team will be revoked and the INVITATION COMMITTEE shall
select another person to replace the original invitee.
Payment
shall be made out to John Kaneshiro and mailed
to his residence listed on the General Manager Application
Form.
Upon
receipt of payment and completed Franchise Application form, the
purchaser will officially become
the GENERAL MANAGER of their Franchise Team. |
| 1.6 |
The league will consist of
4 divisions with 4 Franchise Teams in each division for a total of
sixteen (16) teams. Each team will play the other teams in
their division twice and play most teams in the other divisions only
once.
There will be a few teams that any one team does not play in the
regular
season. The regular season will be fourteen weeks. Divisions
and team schedules will be
established according to original draft order. Trading
all draft picks will also change the Team's Division and schedule, see
Section 2.2 for more on trading all draft picks.
Cretaceous Division: 1st, 8th, 9th & 16th. Jurassic
Division: 2nd,
7th, 10th & 15th. Mesozoic Division: 3rd, 6th, 11th
& 14th.
Neanderthal Division: 4th, 5th, 12th & 13th. Each
team is encouraged
to name their team in conformance with the league theme. |
| 1.7 | All times referenced
in these Rules shall be understood to mean Pacific Time Zone (PTZ),
unless noted otherwise. |
| |
| 2.0 |
THE DRAFT |
2.1 | After all sixteen (16) Franchise Teams have
been
assigned GENERAL MANAGERS, the INVITATION COMMITTEE shall schedule a
time and place to draw names to establish the order of the draft.
General Managers' names shall be placed in a hat (or similar
apparatus), and names shall be removed one by one with
the first name picked drafting last; second name drawn drafting second
to
last; etc. The last name drawn from the hat will draft
first. Results of the draft order selection will be published
on
the PFL Web Site as soon after the drawing as practical. The
COMMISSIONER may also provide Email notification to GENERAL MANAGERS
following the drawing. Trades of draft picks will be allowed until 7:00
p.m. on the
Friday before DRAFT DAY. |
| 2.2 | Trading
all draft picks will result in trading Divisions and game schedules for
the entire season. These trades must precede any other trades and must
be completed no later
than 7:00 pm on the Friday before
Draft Day. Trading all draft picks will in effect change the team's
original draft order. Teams may elect to trade all draft picks to be in
another division with a favorite opponent or to avoid another opponent.
The standard trade fees will apply to these trades. |
| 2.3 |
DRAFT DAY is scheduled for Sunday,
August 23,
2009 at 9:00 am.,
(two weeks
before Labor Day) at the COMMISSIONER'S residence listed on
the invitation letter.
GENERAL MANAGERS are encouraged to schedule this date early on their
calendars. The PFL Chat Room will be available for GENERAL MANAGERS
who choose not to show up in person for the draft. Any General Managers
who
wish to draft using the PFL Chat Room should call the COMMISSIONER'S
residence at least
one-half hour before the scheduled beginning of the draft to verify
that someone will be monitoring the chat room. Alternatively, GENERAL
MANAGERS who cannot make
the draft can submit a list of players to draft from. Any GENERAL
MANAGER
not present at the draft or in the PFL Chat Room will have players
drafted for them based on player
rankings for a starting lineup followed by the remaining team
players. GENERAL
MANAGERS will be responsible for providing their own list of NFL
players to draft from (there are plenty of magazines available for this
at
your local newsstand). Player
positions shall be determined in
advance of DRAFT DAY. The
positions established at this time shall
remain in effect for the duration of the entire season (including
playoffs). |
| 2.4 | The
first round of the draft will begin with the number one draft pick and
ending with the team drafting last. The second round will reverse the
order of the first round with team # 16 drafting first (note that this
will
result in team # 16 having back-to-back picks). Subsequent rounds will
continue
reversing the order of picks. There will be a total of 16
rounds. |
| 2.5 | Each team will be
given a maximum of 3 minutes to make their draft selection.
Failure to select a player within the allocated time will result in
loss
of selection in that round. A make-up selection will be
allowed the
following round. However, only three minutes will be given for both
picks in the subsequent round.
Any picks not completed within the three minutes will be deferred to
the
next round again. |
| 2.6 | When
it is the team's turn to draft a player, the GENERAL MANAGER may select
any player that has not been selected by another
team. Every NFL player shall only play for one PFL team. |
| 2.7 |
The roster for each team shall consist of the following
positions:
2
2
2
2
2
2
4 | quarterbacks
running backs
wide receivers
tight ends
kickers
defense/special teams (maximum 2 per team)
wild cards (can be any positions listed above, except def/sp team) |
Each team must always have
this combination of players throughout the season, except as
specifically allowed in Section 3. |
|
|
| 3.0 |
TRADES & ROSTER CHANGES |
3.1 |
General Managers may change their team
rosters
through trades and waiver drafts as specified in this section. In
addition, draft picks and waiver draft picks may also be traded as
specified in this section. Any TRADE whose intended purpose is to
strengthen one team at the expense of the other may be overturned by
the COMMISSIONER (see Disputes for additional information). General Managers may not change Divisions or trade team positions from the positions
established in the original
draft order selection. Only draft picks or players may be traded. |
3.2 |
A
Trade Fee of $5.00 will be imposed on every General Manager for each
completed trade and each drafted player from the Waiver Draft (except
for redrafted players as specified below). Trades between two teams
will each be charged the Trade Fee per team
for any number of players traded. However, all players
involved in the
trade must be
reported to the COMMISSIONER at the same time (i.e. calling in a two
player
trade at 5:00 p.m. and then calling in another player later will be two
separate
trades). When more than two Franchise Teams are involved in
the trade,
then each
team involved in the trade will be charged a Trade Fee per Franchise
Team. General Managers
should note that trading a player for a waiver pick could result in a
Trade Fee for the trade and another Trade Fee when a player is drafted
during the Waiver Draft. Trades
involving all draft picks will be charged $5.00 for each team involved. |
3.3 |
Trades and waiver picks will only be
allowed at
specified times. Trades
can include draft positions, players, and/or waiver draft positions.
Once all parties involved
in a trade agree to the terms, the trade will be considered PENDING
until
all parties involved in the trade have contacted the COMMISSIONER to
verify
the terms of the trade. The trade must be completed before the
deadline, or the trade will not be allowed. General Managers shall
not "shop" players or
draft positions that are
part of a Pending Trade. As soon as all parties have confirmed the
trade, the trade will be considered complete. A General Manager shall
not
fail to contact the COMMISSIONER in an attempt to cancel a trade. |
3.4 |
Draft
Day draft positions may be traded until
7:00 pm on the Friday immediately before Draft Day. This will provide
the COMMISSIONER enough time to prepare the final draft order before
Draft Day. After completion of the draft on Draft Day, players may be
traded until 7:00 pm on the first Friday following Draft Day. Any
trades not reported to the
COMMISSIONER by 7:00 pm on the Friday following Draft Day will not be
allowed. |
| 3.5 | During
the season,
trades will be allowed during PFL week 2 (after week 1 games) through
week 12 (until the Friday before week 12 games).
Trades must be reported to the Commissioner by 7:00 pm the Friday before
the week in which they will be eligible to play. For example, players
that
are part of a trade being reported on the Friday before week 6 games
can
be used by the current owner during week 6 but cannot be used by the
new
owner until week 7. This allows the Commissioner the opportunity to
update
the rosters on the web site for the upcoming week. |
| 3.6 |
During the season, players may become injured or may no
longer be
considered valuable to the team. The Waiver Draft provides the General
Manager with an opportunity to replace the underperforming player with
an undrafted player. During selected weeks, General Managers may place
one or more of their players on the Waiver List. Players put on the
Waiver List, aka Waived Players, will become available for other teams
to draft during the Waiver Draft. Teams that place players on the
Waiver List will receive one Waiver Draft pick for each
player waived.
Teams will not be charged a Trade Fee for placing players on the Waver
List.
However, a Trade Fee will be imposed for each player drafted by a
General Manager during the Waiver Draft. The only exception to this is
when a player is waved
and then is redrafted by the team who waved him after waiting one draft
round
(allowing every other team with a draft pick at least one chance to
draft
the player). |
| 3.7 | Waiver
Drafts will be conducted prior to the start of the season and between weeks 4 & 5 (after game 4
&
before game 5), between weeks 7 & 8, and weeks 10 &
11.
Players
must be waived (placed on the Waiver List and available for another
team
to draft) by 7:00 p.m. on the Friday preceding Labor Day Weekend and the 4th, 7th and 10th
weeks.
To waive a player, GENERAL MANAGERS must notify the COMMISSIONER which
player(s)
are being waived by 7:00 p.m. on the Friday preceding the draft weeks
(before
Labor Day and games 4, 7 and 10). The order of the players waived may be
significant to the Waiver Draft. Any team who wants to pick up a player
from the Waver List must waive at least one player or trade for another
team's
waiver
pick. Waived Players are eligible to be drafted
by another Franchise Team. Players drafted from the
Waiver Draft are eligible to start in games for the following week
(either week 1, 5, 8 or 11). |
| 3.8 | The
order of the waiver draft during the season will be established after the scores are
official for the games in the week preceding draft week (i.e. after
games
in weeks 3, 6 and 9). The order of the Waiver Draft will be
established using the following
with the worst team drafting first: a) worst record; b)
lowest points
scored; and c) highest draft order. For the pre-season Waiver Draft, the order will be reverse of the first round Draft Day order. |
3.9 | The
waiver draft will be held and completed on the Tuesday night during the
waiver draft week (after Labor Day Weekend and after games in weeks 4, 7, and 10). The waiver draft
will be held in the PFL Chat Room. The draft will start at 8:00 pm and
each player will be given a
maximum of 3 minutes to select a player. If a team cannot be present
for the draft, then that team's general manager shall designate someone
else to represent them during the draft or provide a list to the
COMMISSIONER for the purpose of identifying the players to draft in the
order desired. If a team waives players and does not have
representation at the waiver draft nor provided a list to draft from,
then the team shall pass the first round of the draft, and the
COMMISSIONER shall draft the original players waived by the team in the
order that the players were waived. If a player waived is no longer
available or all of the players in the list are unavailable, then the
COMMISSIONER shall draft the highest average scoring player from the
current PFL points listing for the position(s) to be filled in order of
players waived. The
COMMISSIONER shall resolve any conflicts during the draft and make
every effort to complete the draft the same night.
|
| 3.10 | During waiver draft
weeks, rosters may deviate from the position and number of players
requirements provided that at the end of the waiver draft week, the
rosters are back into compliance. The penalty for errors in
a roster discovered during or after the draft or at the end of waiver
draft
weeks shall be suspension of non-complying players (as determined by
the
COMMISSIONER) for a period up to the next waiver draft week (during
which
the team shall correct the error). If the error occurs in the last
waiver draft, then the suspension period shall be to the end of the
season
(including playoffs). At his sole discretion, the
COMMISSIONER may shorten the suspension if the team's roster is
corrected through a trade. |
| |
| 4.0 |
GAME SCHEDULE |
| 4.1 |
The attached PFL
Fantasy League Game Schedule 2009 shall apply based on
original draft order. Each week, all sixteen Franchise Teams shall
play other Franchise Teams based on this schedule.
|
|
|
| 5.0 | LINEUPS |
| 5.1 |
For
each week in which the Franchise Team has a game, the General Manager
shall submit a starting lineup for that game. For the regular season,
PFL weeks 1 through 14, all teams shall submit lineups. Lineups shall
be submitted up to week 17 for teams that make the playoffs. The
GENERAL MANAGER shall submit to the COMMISSIONER a starting lineup for
his team BEFORE
7:00 p.m. on the Friday
that precedes the weekend games for that week DAY
BEFORE THE GAME, except that Saturday night shall be the final deadline
for Sunday and Monday games. No lineups shall be accepted after Saturday
night. General Managers
that do not turned in a complete lineup by
the deadline shall be fined according to Subsection 5.2 (no
exceptions). Failure to submit a complete lineup shall result in a lineup being submitted per Subsection 5.3. During weeks when there are Thursday or
Friday games, teams who
want to start players in those games must submit at least a partial
lineup
(of the players who will be playing on Thursday or Friday) by 7:00 p.m.
the
day before the game. Similarly, late lineups will
be accepted until
12:00 midnight prior to the game and will be fined per Subsection 5.2.
Lineups may be turned in
early
and then modified (without fines) as often as desired prior to the 7:00
p.m. deadlines. An
extension or waiver of fines shall not be given if
the rosters have not been updated (due to a trade, waiver
pick, etc.) by the COMMISSIONER. In the event that the roster is not
current, the General Manager shall submit a complete lineup
using players available for all positions and then indicate in the text
box at the end of the lineup submittal process which players to
substitute. This will inform the team's opponent as well as the COMMISSIONER of the team's intent. |
| 5.2 | Lineups received after the 7:00 p.m. deadline but before 12:00 midnight on the day that they are due will be
considered a late lineup. Late lineups shall be fined $5.00 for each player added to the lineup or changed in
the lineup between 7:00 p.m. and 12:00 midnight, to a maximum of $25.00. Failure to submit a complete lineup
by 12:00 midnight of the day that the lineup is due shall constitute
an incomplete lineup.
Incomplete lineups will result in a fined of $10.00 for each player missing from the
lineup to a maximum of $50.00. The maximum
combination of fines for late and incomplete lineups shall not exceed $50.00
in any one week. These fines shall apply even if all available players
for a position are off that week. |
| 5.3 | Incomplete lineups shall be completed by the
COMMISSIONER using players that were in the team's lineup for the
previous week. In the case of the first week of the season, the players
shall be included for the missing positions based on highest draft
selection. Where players are not available due to a trade or formation
conflict, then the COMMISSIONER shall fill the empty positions using
players of highest value. If
the COMMISSIONER's team is playing
against the team with the incomplete lineup, then the OWNER
shall make the player selections to complete the lineup. This
will eliminate games where one team has no players (or is short
players) in the lineup. |
| 5.4 | Each
team's weekly starting lineup shall conform to one of the three
formations shown below. Each formation may be used as many times as
desired during the regular season and during the playoffs.
Positions can only be filled with players eligible for the position as
determined
on Draft Day.
| Standard
| Single
Setback | Short Yardage
|
1
2
2
1
1
1 | quarterbacks
running backs
wide receivers
tight ends
kickers
defense/special teams | 1
1
3
1
1
1 | quarterbacks
running backs
wide receivers
tight ends
kickers
defense/special teams | 1
3
1
1
1
1 | quarterbacks
running backs
wide receivers
tight end
kickers
defense/special teams |
|
| 5.5 | Lineups
must be submitted using the Lineup Submittal Form that is available on
the PFL web site. Other methods to submit lineups are not acceptable. |
| 5.6 |
A
complete lineup must be submitted for every week that the team has a
game.
Failure to submit a complete lineup shall result in a fine, per
Subsection 5.2.
Failure for a General Manager to submit a second lineup shall result in
an additional fine and possible removal as General Manager
from the team, see Disputes. |
| |
| 6.0 |
SCORING |
| 6.1 |
Points will be awarded according to the attached PFL Fantasy League Scoring Schedule.
The team with the highest score in each game as determined by the
COMMISSIONER shall be considered the winning team. |
| 6.2 |
Scores will be posted by the COMMISSIONER on the PFL web site
within a reasonable time after the last game of the week has been
played. Each
General Manager is encouraged to check the scores posted and to report
any suspected errors to the COMMISSIONER as soon as possible. All game
scores will become final 48 hours following the last game of the week
or
24 hours after the scores are posted, whichever occurs last (in case
the
COMMISSIONER is late posting scores). Unless a scoring error is
reported
to the COMMISSIONER, the posted results shall be considered
final. See
Disputes on the procedure to report a scoring error. |
| |
| 7.0 |
PLAYOFFS |
| 7.1 |
The playoffs shall consist of a three game playoff series and
begin in NFL week 15. At the end of the PFL regular season,
four Divisional Champions and four Wildcard teams will be determined.
The team with the best record in each division will be the Division
champions for their respective divisions. The Divisional champions will
be ranked from best
record, Div1, to worst, Div4. From the remaining teams, the four teams
with the best records will become the Wildcard teams. The Wildcard
teams will be ranked from best record, WC1, to worst, WC4. |
| 7.2 |
The first round will consist of the Divisional Champion with
the best record (Div1) playing the Wildcard team with the worst record
(WC4); Team Div2 will play WC3; Team Div3 will play
WC2; and Team Div4 will play WC1. |
| 7.3 | In
the second round, NFL week 16, the winner of Div1 vs. WC4 will play the
winner of Div4 vs. WC1; the second game will feature the other two
winning
teams. |
| 7.4 | The two winning teams
from round two of the playoffs will play each other for the PFL
Super Bowl XVII in NFL week 17. |
|
|
| 8.0 |
TIES |
| 8.1 |
At the end of the regular season, if two or more teams
eligible for the playoffs have identical standings (wins, losses and
ties), then the tiebreaker
rule shall be applied. The tiebreaker shall be applied to all tied
teams
and used to select one team to remove from further consideration. The
tiebreaker
shall be reapplied until only one team is left. If more than one team
will
be selected (such as for wildcard positions), then the tiebreaker shall
be
used to fill one position at a time until all team positions have been
filled.
For example, assume three teams (A, B and C) are tied for two
positions.
The tiebreaker in Section 8.3 is applied, and let's say that Team A ends
up
last amount the three tied teams and is subsequently removed before
proceeding
with the next step. Team B and C must still use the tiebreaker rules
(this
time Section 8.2) to determine which one gets the first spot. Now the
second
playoff spot must be filled. The two teams that did not get the first
spot
start over again with the tiebreaker rule (Section 8.2 since there are
only
2 teams) to determine which team gets the second playoff spot. |
| 8.2 |
At the end of the regular season, if only two
(see subsection 8.3 for more than two teams
tied) teams eligible for the playoffs have
identical standings (wins, losses and ties), the following tiebreaker
shall
apply: 1) head-to-head winning percentage in
games against each
other, 2) highest average points scored in
games against each
other, 3) divisional record (if teams tied
are in the same division,
otherwise this does not apply), 4) most
points scored overall, 5) least points
allowed overall, 6) team
with the lowest original draft position (worst original draft order). |
| 8.3 |
At the end of the regular season, if more than two
teams eligible for the playoffs have identical standings (wins, losses
and ties), then the
following tiebreaker shall apply: 1) head-to-head
winning
percentage in games against the teams tied (this only applies if all
teams
tied have played all other teams tied the same number of times), 2)
most points scored overall, 3) least points allowed
overall,
4) team with the lowest original draft position (worst original draft
order). |
| 8.4 | For playoff games
only, GENERAL MANAGERS shall submit an overtime order of their
nonstarters. Teams which fail to submit an overtime order (or only
submit
a partial list) will have their remaining overtime players
(nonstarters) ordered
alphabetically (last name then first name for players [according to NFL.com], team name
[not city] for ST/Def). In the event of a tie, the overtime players
will be compared one at a time
(sudden death) until a winner emerges, with all applied points being
added
to the regulation score. Once a winner is determined, the remaining
overtime players do not add points to the score. If the teams are still
tied, then the highest (best) seeded playoff team shall be the winner
(in such a
case, one point shall be awarded to the team with the higher playoff
position). |
|
|
| 9.0 | WINNINGS |
| 9.1 |
Winnings will be paid by the OWNER from monies received at
the beginning of the season within 4 to 6 weeks after completion of
post season play. |
| 9.2 | In
addition to the yearend pot, there will be a weekly head-to-head
competition between teams, whereby the losing team will pay the winning
team 10 cents per point by the margin of victory. The weekly
winnings will be netted against the losses and winnings paid/collected
at the end of
the season. The $0.10 per point pay-outs will not
be in effect
during the playoffs. |
| 9.3 | The
prize money will be split in the following manner: a)
Wildcard teams will receive $150
each
b) First place team in each division will receive $225 each
c) Teams that win in the First Round of the Playoffs will win an
additional $100 each d) Teams that win in the Second Round
of the Playoffs
will win an additional $150 each
e) The team that wins the SUPER BOWL will receive an additional $300
plus half of the trade money collected |
| 9.4 |
Special prizes will be awarded for the following categories
for the first half of the regular season (end of week 7) and for the
second half of
the regular season (weeks 8 through 14). These prizes do not
apply to
the playoffs. Each bonus prize is worth $50 for each half of the
season. a) High Game Score: The team with
the highest single game score.
b) High Losing Score: The team with the highest
single game score in a game where the team lost the game (excludes
ties).
c) Low Winning Score: The team with the lowest
single game score in a game where the team won the game (excludes ties).
d) Tough Schedule: The team with the most points
scored against them in the half season. e) Best
Loser: The team with the most points scored in games in which
they lost in the half season. |
| 9.5 |
A portion of the trade money collected shall be used to update
the trophy by engraving the name of the Super Bowl winner into the
plaque. |
| 9.6 | As
stated above, half of the trade money collected shall go to the Super
Bowl winner;
the remaining half shall go to the COMMISSIONER. |
| |
| 10.0 |
DISPUTES |
| 10.1 |
If
a team has a dispute, the GENERAL MANAGER of the team shall communicate
the dispute to the COMMISSIONER. The COMMISSIONER will
resolve
all disputes
except in situations where the dispute involves his team. The
COMMISSIONER
shall defer all disputes to which he is a party to the league
OWNER. Disputes involving both
the OWNER and COMMISSIONER shall be referred to a non-interested party
agreed to by both the OWNER and COMMISSIONER. Any comments or questions
will be taken into consideration by the COMMISSIONER.
The COMMISSIONER may modify the RULES at any time in order to clarify a
rule
or correct an error. |
10.2 | The
league considers the failure to submit a
lineup a serious offense. Failure to submit two lineups during the
season shall be considered grounds for removal of the General Manager
for the team at the desecration of the OWNER and COMMISSIONER.
|
10.3
| If for any reason, a General
Manager is removed
from having control of a team, then the General Manager shall be
notified of the removal with the reason(s) stated, and the Invitation
Committee shall select another person to replace the General Manager.
The replacement General Manager shall not have a controlling interest
in another team. The outgoing General Manager will be responsible for
trade fees, fines, and charges imposed through the replacement date and
will be eligible for winnings through the replacement date. After the
replacement date, the new General Manager shall be responsible for any
new fees, fines, and charges. |
| 10.4 | Scores
- Player statistics, which are used to calculate game scores, will be
obtained from the CNNSI web
site.
If an error in these statistics is reported to the COMMISSIONER, then
additional
web sites (at the discretion of the COMMISSIONER) will be consulted to
resolve
the issue. Scoring errors shall be reported to the
COMMISSIONER as
soon as the error is detected. The General Manager reporting
the error
shall report exactly which player statistic is incorrect and the
General
Manager's source for the statistic. All scores will become
final 48
hours after the final game of the week (Monday night) or 24 hours after
final
scores are posted, whichever occurs last. Disputes regarding
player
statistics or other scoring errors will be resolved by the COMMISSIONER. |