PREHISTORIC FOOTBALL LEAGUE - 2003 SCORING SCHEDULE
Description
Points
Offensive and Defensive Scoring
Touchdowns (Overtime scores count double)
Less than 40 yards
40 yards or more
 
6
12
Offense Points
Point(s) After Touchdown
One Point Conversion 
Two Point Conversion - Passing 
Two Point Conversion - Rushing or Receiving
 
1

2
4
Field Goals (Overtime scores count double)
Less than 40 yards 
40 - 49 yards
50 yards or more
 
3

6
9
Rushing or Receiving Yards
0 - 74 yards 
75 - 99 yards
100-149 yards 
Extended: 150-199=9, 200-249=12, 250-299=15, 300 & up=18
 
0

3
6
more at left
Combined Yards Bonus Points (in addition to yardage totals)
50 yards rushing & 50 yards receiving
50 yards rushing or receiving & 250 yards passing
 
3

3
Passing
0 - 299 yards 
300-399 yards 
Extended: 400-499=12, 500-599=18, 600 & up=24
 
0

6
more at left
Defensive Points (includes defense and special teams)
Sack
Turnover (fumble recovery or interception)
Safety
1
1
6
Yards Allowed (total team yards allowed passing & rushing) (only one)
  a) Team holds opponent under 200 yards
  b) Team gives up more than 199 yards and less than 250 yards
 
6

3
Points Allowed (includes Off., Def. & Sp. Teams scores and includes OT)
  a) Team shuts out opponent (does not combine with the following)
  b) Team does not allow a TD (can combine with c)
  c) Team only allows 9 points or less (can combine with b)
 
12

6
3
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